This map will become very important later. On the other side of the gateway there are a lot of blue plants. There is also another map stand, click on it for a close up. To the right is a stone door with a square notch in it. This is the entrance to the Winter Palace.
There are two ways to go from here: you can click on the open doorway to go inside, or you can click to the right of the doorways to go along the outside of the building. Go down the ladder. Another dead end, this one with what looks like cables clamped to it, running off into the distance. The first thing you see inside is a portable stand. Click on the stand to get a brochure about the history of the palace.
On the wall above the door is a massive crack. Hover your cursor in the center of the crack and a blue portal will appear. There is also a 3 x 9 grid of holes on the wall. At the top of the staircase is a window. You can click on the window to look out and see a platform hovering in the distance.
Left of where the floor ends a piece of wall appears to hover in space. If you move your mouse over the large crack in this wall fragment another portal will appear. You are now on that platform that you saw through the window by the staircase. On the left edge of the platform is a square shaped object stone key , take it. On the piece of wall hovering above the platform is the portal back to where you were, click on it to travel.
Notice the large crack in the wall directly in front of you. Hover your cursor over the top left of the crack and watch for it to change to a hand. When it does, click for a close up. Notice the switches on the machine. Three of them are in the up position, and one is in the down position. The one that is down is third from the left. This is just like the portal gates in the garden, the third from the left was the only one that was activated.
Once you are at the bottom of the stairs, go left through the door, then left twice more to the entrance of the Winter Palace. From the entrance of the Winter Palace go left four times until you are facing the four square gates. The way appears to be blocked by an enormous tree. On the right, in the roots of the tree, is an object, take it circle stone key. More cool floating platforms. Notice that the upper left path, which was a dead end, now has a ladder.
Click on the ladder to go up. Up at the top of the ladder is the other part of the machine we saw at the top of the stairs. There is also a portal gate. On the machine, above the belt, is a plaque. Click on it for a close up and make a note of the symbol there.
You are now in another part of the garden. Near the gate in front of you is another map stand, which you can click on to check your location. At the very edge of the platform, click on the base of the arch post to see another mysterious symbol. Make a note of it. On the floor, mostly hidden by a post, is a picture, take it. This is the final clue for the stone keys.
You are now on the other side of the portal. The portal back is in the wall floating to the left. There is a ladder here, attached to some sort of control box.
Look at the box closely and you will see that the lever has been broken off. On a stone overhang above the middle of the walkway is another one of those plaques with yet another mysterious symbol.
Make a note of the symbol, then go right. Recognize this place? This is the dead end platform that you access from using the far left garden gate. You are now back at the view of the four garden gates.
Back up and go right three times to the entrance of the Winter Palace. You are facing a statue of a woman and some empty sign posts. There is a doorway in front of you, click on it to enter. Ahead is another dark doorway, click on it to enter.
The telescope appears to be missing from its mount. At the base of the mount is a picture, take it capsule call instructions. If you click on it for a close up you will see that some of the lights at the bottom are red. On the right, underneath the ladder, is one piece of paper that appears to have writing on it. Click on the left of the telescope base for a close up. Take it and back up from the close up.
This appears to be the other side of the giant tree that was blocking the path in the garden. On the tree trunk is another plaque with a symbol, make a note of it. You are on a ledge outside of the atrium. Below the ladder on the right is a picture, take it symbol combination.
There is a communications dish up here that appears to be missing two solenoids and a transmitter. Go through the third from the left gate, then go right twice to the stone door with the square notch.
If the knob stays to the right after you turn it, you got the combination correct and you will hear some machinery rattling. Back up from the close up of the machine, and go left nine times until you are at the entrance of the palace. You are now in a larger area. Go back up the ladder. Pull the lever on the control panel to turn off the field. You are facing a broken window. Below the window is a hatch. Move the levers and open the hatch, it is the way to the ladder.
There is a hotspit behind the left back chair leg of the desk. Click on it to get the last token. Go left three times, then down the ladder twice until you are back where you placed the light bulb. The tunnel has now gotten bigger. If you hover your cursor over the wall of the tunnel, you will find a portal. Click on it. If you go to the right from here, you will find those observation machines like you find at tourist attractions.
Each one has a comment from Matuesz Skutnik about the making of the game. To make a machine work you need a token. To make all five of the machines work you need to have found all five tokens. Submachine 7; english walkthrough December 15, Submachine 7: The Core Walkthrough The names for the areas and the sub-sections of the game are my own.
Watch for cursor changes that indicate clickable areas. The cursor will change to a hand. Good luck! Outside the Barrier You begin in front of a strange machine with a coiled blue light bulb. Go left. Go right back to the blue light machine and go right again. More odd machinery, including something that is sitting on what looks like a broken column. On the ground, to the left of the column, is a long steel tube, pick it up.
Go right. Click on the pieces of wood to move them and pick up the key stone. This looks like a makeshift outdoor dining area, including a cup of coffee on the table. On the ground next to a large spool of electrical cord is a swipe card, take it.
Notice the box to the right of the spool of cord looks like it needs a key. Go left five times until you are back at the barrier. The genre also proved incredibly popular among flash game creators, due to the relatively simple planning and programming that goes into such a game.
Let's take a look at one of the most surprisingly great point and click Flash series out there - Submachine. Specifically, Submachine 7: The Core. This entry features a wide range of environments , and what's impressive is that every single environment has their stories. This game goes back to the more traditional point and click adventure games in which you pick up items, use them in the right areas, and interact with certain objects to progress.
First Token: in the "Inside the Barrier" section of the game. It is in the section with 3 flower pots that is overrun with blue plants one place to the right of the dead end Buddha statue. The token is between the middle and right planter. Second Token: is in the Winter Palace, up the spiral stairs and to the right outside the locked door that leads to the machine that activates the garden gate. There is a giant crack in the wall outside the door, the token is in that crack in the upper left area.
Third Token: is in the Winter Palace garden, in the scene to the left of the tree with the pretty blue leaves. In that scene there is a portal in a wall to the left. The token is in a large crack to the left of the portal. In the observatory with the scattered paper, there is a token behind the base of what was once the telescope mount. Fifth Token: is inside the ship. At the very top of the second ladder, to the right is a desk and a chair where you find a note and another map of the garden.
The token is on the floor behind the back left leg of the chair. After you enter the ship and go right, there is a platform that you need to move by throwing a switch to a ladder that goes both up and down.
If you go down the ladder you end up in a small room with a circular door covered by a grate on the left. At the very top level, just to the right of the portal that ends the game, is a fancy red chair and a desk. The first machine covers the beautiful architectural drawings that you find during the game.
Matuesz drew them when he was studying architecture 12 years ago. The third machine talks about bioluminescence, which Mateusz calls "flourescence", the glowing plants of the submachine environment. The fourth machine talks about the garden maps from the Winter Palace Gardens.
The map is an actual garden map, that of the gardens of Versaille in France. The fifth machine talks about the future of submachine. Apparently there are only three episodes to go to the end. Posted by: grinnyp December 16, PM. I have school in the morn, so I'll play it after.. This is going to be good, I'm sure. I saw Mr. Skutnik hint at this on Facebook yesterday, and I can't wait to check it out.
OK, I've come up against a glitch that seems to differ with the video walkthrough that's linked to at the bottom of the game. In the area with the tile floor that seems to move when moused-over, I cannot.
When I checked this against the walkthrough there didn't seem to be any difference between what I had done and what the walkthough showed, yet somehow I can't access that new area.
BTW, guys, that walkthrough I just posted currently lists only three of the five secrets tokens. Please let me know if anyone finds the other two. We'll update the walkthrough later. When you are at the path crossroads, click on the path that goes to the upper right, not the lower right.
If you click on the lower right path you will go right and you can see the stairs, but you can't click on them. You can only click on them if you go right using the upper right path. I think this is the first submachine I beat with no hints. I'll cross check the walkthrough to see if any are different. In the rightmost part of the area with the green glowy thing the last area , there is a chair and a desk beside the wall. Look behind the leg of the desk for a token.
I think I have hit an extremely annoying bug: I unknowingly entered what ended up being the final portal without having explored some parts of the last zone. Then I tried to use the autosave function to complete the exploration, but it didn't allow me to track back to the moment before exiting.
When I load it, it just replays the exit sequence. For the rest, amazing, as usual. Great ambience, art, soundtrack and gameplay. Puzzles are quite logic. There's some hot spot hunting if you want to get the secrets. Managed to beat this one without any help, though I cheated on the 5-symbol combination because I didn't want to have to go backtracking across the place.
I had figured out how to do it, and had all the necessary bits of info; I just took a small shortcut. I also did not find a single secret. I think you, the player, are Einstein! The ending was vaguely confusing, though if I'm interpreting all the notes that I found correctly,. Submachine 8 will involve you running around somewhere in the Outer Rim.
Calling it "The Plan" would indicate that the plan for the Outer Rim that was discussed in the notes the one that failed will be involved. Anyways, another great game! If anybody would be so kind as to post the text contained within the secrets, or screenshots, I would much appreciate it. Woke up after five hours of sleep. Couldn't get back to sleep, figured I'd check Facebook updates from my phone and then try again. Saw this was posted, immediately leapt out of bed and turned the computer on to play.
Is it only me who's annoyed by the fact that cm of the roughly 10 cm wide screen is allocated for scrolling that's 20 percent of the screen I can't seem to find the light bulb to open up the grate.
By the way, I was sad at first cauz I thought that this was the last submachine, and was extremely excited to play it, but was more excited than ever to see the short ending. That was fascinating. I almost had to ask for help a few times but the answer is staring you right in the face as always. Now for the secrets. I think I'll use the walkthrough for those. And no bioLarzen, the scrolling does not bother me. But maybe I'm the only one.
Can some one post just the five secrets in spoiler tags? Also, Jay or another moderator please take care of the spammer. I too was mildly annoyed by the size and cursor-nature of the movement bars, but it wasn't game-ruining for me. I liked this Submachine; the puzzles seemed more straightforward than some of the earlier ones, or maybe I'm just getting used to Submachine puzzles.
I liked. And I'm glad those blue screens near the telescopes did what I thought they should. It's nice too see that they finally finished with this, great game, puzzles, length. Keep up with this! Thanks for telling us JIG. Thanks guys! The walkthrough has been updated to include the missing two secrets and a bonus super secret special section has been added for those who are just interested in the bonus stuff. Loved this game, a different atmosphere than in the other Submachine games, also loved the little hints in the end at.
I didn't get how the clues from the pictures translated into the final position of the keys. I kept trying to place them all in 3x3 sets of holes rather than spacing them out.
I'd love to know how someone came to the leap of logic that led them to the correct placement. I just can't say enough good things about Mr. Skutnik and all of Pastel's games. Casual gaming done right. Oh YES! So exciting! Also, I remember now that I forgot to play the Sandbox themed one Okay, okay I wrote down all the symbols that go in the controller. And I have the piece of paper that shows the order based on where they were found on the map.
However, my order does not work. Resorted to the walk through and varified that I had done everything and got some help. Then I get to the screen shot of the symbols and I have it correct! But when I click the arrow it does not stay. It goes back to its original place and nothing happens and I am so stuck. Oh and the three lights - are - green. I didn't forget that part.
I drew all 5 symbols and thought maybe my drawing stinks. But I have the 5 symbols on display right in front of me just like the one in the walk through and the arrow just flips back. Do I need to plug in something? Really, I've been watching for it on the front page. I am going to kick myself. I just happened to notice that I had a thing called a transmitter still in my inventory. Your problem may be the sybol in the middle, the third symbol.
There are two symbols in the rotation on the machine that look very much alike, one is the correct one and one is incorrect. Keep clicking the buttons for that third symbol and watch for the two that look like the correct one.
Try one and then the other. I think the minor difference in the incorrect one is that the arcs of the circle don't connect with the vertical line.
Okay, sounds like the problem wasn't that third symbol but the fact that you handn't finished putting the transmitter dish together. If you got a sound "like a wreck" and the switch remains turned to the right, then you got it right.
Now you just have to find the capsule. What an absolute joy. I saw a link in an earlier post that said an "easier on the eyes" version is on pastel portal. I am going to play this again. One more thing Thank you grinnyp for the beautiful and concise walk throughs and for being here when I got lost. Bless you! It felt at first to me as if something was missing from this installment that was present in the other games of this series.
Maybe it was the sense of mystery, since this one spent less time hinting at the nature or designs of people within the subnet, instead outright stating its history. Still, the mysterious beauty was replaced with a haunting one this time, and it did explain all the anachronistically mashed-up architecture around the place. I just hope he's going to let us turn the tables on his self-insert character at some point, what with all the constant taunting from him. Well, Submachine 8: The Plan, huh?
Liz was right in SNEE. No, she was wrong. Murtagh didn't destroy the Sanctuary, he obliterated it. Just wanted you guys to know. That I saw some people thinking this was the last game or the next might be. Just so you know, Pastel Forum is the name of the forum that Mateusz has so you understand the ending of my post.
I am overwhelmed by the detail, as always. This is maybe the most beautiful game from Mateusz yet. And that's saying a lot!! Crabbity There is a piece of paper right next to the karma portal that leads to the area with the glowing tree with the order of the pegs. I didn't find it until my second play through and is very easy to miss. Not sure if its on purpose or not, but the image in the walkthrough for the symbol machine is wrong.
No I didn't have to use it, but I was just checking the walkthrough and noticed that mistake if it is one. Brilliant as always. I reckon the best bit about the Submachine series is the sound. I seriously get goosebumps from his use of sound. It's eerie and cavernous and suits the mood of the games so well.
Learning that a separate group of people tried to bury M in the Lighthouse and then seeing the bullet holes was definitely cool. Great plot development. M is in sheep dip. I never expected this at all. It's perfect to the theme of the games.
I knew he would get deep. New Submachine! And I actually managed to finish this one without a walkthrough, which is probably because I had some self-control this time and didn't look for help the first second I got a little stuck. I played it again. These games are like a good book. For me the second play was better.
I love the haunting music too. I have left it on for a little bit after finishing the game. Very soothing. Basically, I saw that there were three stone keys, and that they had positions on a 3x3 grid. Then, of course, there was the picture you find that labels them I then worked out the 9x3 grid was in fact three 3x3s.
That was my favourite puzzle of the game :D. Me like a lot of others, have been waiting for this for so long! Thank you MS! I will have to use all of my power to get myself to wait for the other 3 episodes. Set my alarm extra early just for this game and finished it right the next moring. Now that a day has passed, I played the game about 3 times and - MAN now I have to play all the other parts again as well. I just love this series and now I can't wait for "The Plan".
Mateusz, you are such an inspiring person. Thank you for this most beautiful mindwarp the internet has ever seen :. The glowing box is for the square at one of the four winter garden portals. It was going to be used for a symbol, right? Another awesome game from Mateusz Skutnik. Now I can't wait for Sub8! Unfortunately, I have to I do wish -- especially given how long some of us have waited for this -- that the walkthrough had not been posted so quickly.
Or that the users had been given a chance to put one together. Yes, I know, we don't have to read it, but it's entirely too tempting for a game and series whose primary feature is in its discovery. I just finished playing and I enjoyed it thoroughly. I refused to use the walkthrough, so it took me well over two hours. It's tough trying to figure everything out on your own without even reading the comments!
Nevertheless, to me that makes it all the more fun. One of the better chapters in the series not all were great, in my opinion. I'm totally impressed with this one. KamenZero: I do believe you're right Great game! Although I accidentally clicked on the end portal before I was done exploring Christmas come early!
That's a great game! It's the best game in this series! But now I should need to wait 'till the 8th one will come Ok, so very happy that Core is out. I still have all my christmas shopping left to do but that will have to wait I do need help though and really would prefer not to use the walkthrough, so.
I have the circle, square and triangle stone keys and no idea how to use them. I know they go in the one wall, but i don't understand the order from the pictures. Well, the game is awesome. I love Submachine. But your walkthrough was awful to me! You tells us to go up ladders only to see a locked box!
WTF is going on with you?! I noticed there were areas where my cursor turned into a link pointer although clicking did nothing , and spent a long time trying to figure out the significance - mapping out the "live" areas to see if the shapes meant anything, counting words and letters, here's what I found:. While I do enjoy the gameplay of the Submachine series, I decided partway through not to bother until or unless it's ever made clear if the creator is ever going to bother actually resolving any of the mysteries he's set up rather than just piling on more.
I saw enough people make that mistake with Lost. I'd rather not end up wasting my time on something there's a chance the writer is just stringing along with no actual answers in mind. When you access this particular staircase that starts from straight line and then fixed to go up, when you enter the room, go left, then you have to pick roght up or right down.
Right up will let you go upstairs, and Right down will let you go down, its either or, but not both despite seeing the same screen with a go back and go upstairs.
After each Submachine game, I keep thinking, "Okay, Mateusz. That's it. There is no. That you are going to surprise me any more than you already have. And then I wind up eating my words and being, I must admit, pleasantly surprised with the next game, which blows my mind yet AGAIN, like a lightbulb in a Submachine game. By the way, that reminds me--M. He kind of explained it in Sub4 or Sub5 can't remember which if you got all the secrets and read the extras.
Anyway if you liked Sub7, you'll love Sub8 and Sub9. Leave a comment [ top of page ]. All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner s. JayIsGames offers a free online experience with the best free online games.
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